walkcycle 3d
This project was developed in several stages.
Firstly, I created the character design. In order to animate it, it was necessary to perform the retopology process to create the character rig, which allows for posing and control. After creating the rig, I developed the looping animation. All of this process was done in Cinema 4D.
The clothing was made in Marvelous Designer, a specialized software for clothing simulation. After creation, I exported the file and imported it into Cinema 4D to add the clothing and make final adjustments - creating the environment, lighting, and applying textures to objects.
Rigging is the process that creates controllers on limbs and joints, allowing for the creation of poses and animation.
Character Animation - without textures and lighting
In Marvelous Designer, I created the clothing pieces and simulated them based on the animation.
In this last stage, I imported the file generated by Marvelous into Cinema 4D, created basketball-related objects, and finished with texture, lighting, and camera composition.